We are a small independent studio in Istanbul, Türkiye.

We started from zero and taught ourselves everything, mostly by getting it wrong the first time. And the second. Usually the third. We just never stop before the fourth one works.

That's the whole studio, really. Just a small team too stubborn to quit and too curious to stand still.

Punica
Fading Light

Fading Light

Will you find your way, or will the dark consume you?

Fading Light key art

OURTEAM

Baybars Demirbek, Creative DirectorMelike Baylan, Game ArtistKenan Öztürk, Lead DeveloperBurcu Kömürcü, Game ArtistEmin Özşen, Game Design LeadCan Civelek, AnimatorTuncay Baylan, Principal ArchitectBilal Çengel, DeveloperFurkan Şahin, Sound DesignerGüzin Türkeri, UX/UI DesignerÖmür Balontekin, Executive ProducerErman Tutan, Art Director

NEWS

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  • UPDATE

    New trailer for Fading Light incoming

    Small confession to start. Every trailer, every gif, every screenshot we have put out is from the Mountain biome. Every single one. That was not a plan. The demo takes place on the Mountain, so the Mountain is where all the finished art went. Everything else was blockouts and gray boxes and a lot of "we will get to it." So we kept showing you the one room in the house that had furniture in it. And the second confession is that we are finally filming somewhere else. The Mountain biome is actually the fourth biome you reach in the game, which means that four fifths of Fading Light has never been on camera. So we are making a trailer for the rest of it. All five biomes, around a minute, coming in the next few months. It goes up everywhere at once. The demo is still the Mountain, and it is still coming to Steam soon. This one is for everything around it. Thanks for waiting through the snow.

    Inspect

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